For years it had been hard to render some REal world particle systems i the computer world. The major breakthroughs have been seen in over last 5 years when we were able to represent complex graphics like Fire flames, Water flow & waves, etc.
What has not been possible till today was to replicate behavior of very complex particle motions like granular sand flowing through virtual world. I’m sure supercomputers at MIT can do better, but for an end user experience, this is amazing. It’s the Lagoa Multiphysics 1.0 engine, as developed by Thiago Costa, and essentially simulates real-life physics. Whether you’re a math geek like me or not, you might end up drooling a bit when you see this.
Particle physics framework that gives control over:
- High friction granular materials
- Incompressible fluids
- Elastic structures
- Plastic deformations
- Cloth flow simulations
More rendering magic on Costa’s blog.