Open Source Silverlight Coming to iPhone, Android

iphone-silverlight Forget Flash, Silverlight is coming to the iPhone.

Even though Flash was self-sufficient, Microsoft developed Silverlight to create it’s own market. But it was  never as portable as Flash, but the horizon seems to be changing. Microsoft already announced Silverlight for Symbian and iPhone seem to be the evident, though from Microsoft’s rival.

With Moonlight, Novell’s open source, cross-platform Silverlight implementation, inherits XNA and .NET support thereby making it possible to run Silverlight apps on iPhone and even Android.

This is the same technology that enabled Microsoft to demo the same game and evidently the same code — running on Xbox, Windows 7 and Windows Phone 7. And now Novell will make it possible to run the same game  on the iPhone.

Novell is doing this without any pushes, approvals from Microsoft, obviously as Microsoft can’t restrict an Open Source project. No wonder, Microsoft might even be working on a Silverlight implementation for iPhone — perhaps Novell is taking the lead and showing off their superiority.

So when is it coming? As for the thing we heard from Technologizer, it’s as early as this Monday (tomorrow). This will enable Microsoft Xbox 360 games to be run on iPhone, Android as native apps.

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Open Source Silverlight Coming to iPhone, Android, 6.6 out of 10 based on 23 ratings

11 thoughts on “Open Source Silverlight Coming to iPhone, Android”

  1. If flash that is a much bigger necessity failed to get approved, how's this gonna pass?

    And isn't code interpreters strictly forbidden in apple sdk license?

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  2. XNA and Silverlight are completely different Microsoft products, Silverlight for interactive media and applications is open sourced, but XNA for 3d games is not!!!. XBox DOES NOT run silverlight yet either altho I could see this coming soon. Moonlight is only targeting silverlight functionality, since XNA is heavily dependent on DirectX and Microsoft OS API's it really cant be ported to another OS. So whoever wrote this article is very misleading. (i googled for moonlight support on android) found this horribly unresearched.

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  3. Novell actually has approval from Microsoft fro making Moonlight. This is actually made very clear on both the Moonlight and Mono sites if you actually bother to read any of them.

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  4. Novell actually has approval from Microsoft to make Moonlight. This is made very clear on both the Mono and Moonlight websites if you bother to read any of them.

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  5. Totally spurious, technically inaccurate and pointless posting. Silverlight has nothing to do with xna. Also, the reason silverlight is not on iPhone is political – it’s not a technical restriction and has nothing to do with Microsoft or novell, and everything to do with apple.

    Your half-baked “graphic” is as crap as this post.

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  6. Why you belive in silverlight on iPhone? Microsoft has restricted acces to silverlight in browser on Windows Phone 7 and after that you belive that silverliight will on Apple devices?
    Use this link http://www.abyty.com/browser as alternative solution to get silverlight and flash application on any iDevices right now. It little bit ugly and not have sound, but working in basic on iPhone and iPod too.

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  7. Moonlight on Linux is a joke. Just try using any of the Silverlight uses on Xbox Live with it and you’ll quickly see. Novell would use the exact same moonlight for android that they use for Linux, so where do you get the idea that moonlight would fix anything?

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  8. Silverlight is as dead as Flash.
    The plugin era gas ended.
    IMHO Microsoft should port the Silverlight client into an HTML5+CSS3+JScript client.
    Meaning, the developer only has to code in XAML+C#/VB.NET, and the client should be matching platform-independent code (i.e. HTML+JS) generated by the compiler, I think that’s the ultimate solution for Silverlight.

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  9. My family members every time say that I am killing my time here at web, but I know I am getting experience everyday by reading such pleasant content.|

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